The Eldborg Spheres

Warhammer 40,000

Narrative Campaign Rules

Use the official Crusade Rules,
unless otherwise stated (see below).

Narrative Focused Campaign

The goal of this Crusade is to foster an ongoing, cohesive narrative that puts story over mechanics and winning. That means that players are encouraged to make choices that best fits the characters, narrative, and themes of their armies, and players who consistently choose the best mechanical choice may find themselves unable to arrange games. Warhammer 40,000 is a setting about flawed characters with twisted objectives, not Mary-Sue heroes and factions, and we want to embrace that.

Narrative is a requirement. You cannot just show up to a game and say, “These are my Dark Angels called the Angels of Darkness. They do what Dark Angels do.” Spend some time fantasizing about what makes your specific army special. If you need help with this, please reach out on the Discord, and someone will be happy to assist you in crafting a unique premise for your individual army.

Use Administratum

There are a lot of excellent tools out there for Warhammer rosters and tracking, but for our Crusades we use Administratum, an online tracker made by Goonhammer.

While you are welcome to use additional software for tracking various information, Administratum must be the primary location where this is kept and tracked. This also means that it is vitally important that game results are entered in accurately and correctly, from the mission’s name to the result of an out-of-action test, everything should be included.

That said, we’re all human (except for the xenos, daemons, transhumans, geists, and automatons), so we understand that mistakes will happen, and that corrections will need to be made.

Upgrade Anything

When choosing to give a Weapon Modification to a unit that contains more than one model, you can pick a weapon on any model. You can ignore the rules that says, “if the unit includes a CHARACTER model or Unit Champion, you must select that model” and instead give the Weapon Modification to the unit where it makes sense.

Wildcard Enhancements

Enhancements given a Character via the Renowned Heroes Requisition, are active in all games, regardless of the Detachment being run.

Have fun, and don’t make us retcon this rule.

Perpetual Being 2-5RP

The first time you add a unit to your Crusade force, you may select one CHARACTER unit from a previous in-cannon* Crusade Roster and add it to this Crusade force, paying 1RP per Crusade Point that unit has (you may remove any number of Battle Honours from that unit, so long as it joins your Crusade force with 2-5 Crusade Points). You must have enough points available in your Supply Limit to add the chosen unit. This Requisition can only be used once per Crusade.

Character Continuity

At the beginning of the Crusade, players may use the following requisition once, on the first unit they add to their Crusade Roster:

*Only Crusades that have been endorsed by the Crusade GM’s:

  • Gladio Tablua (May-Dec, 2024)

  • Eldborg Spheres (June 2025 - Onward)

No Named Characters

Because the nature of Crusade is about telling your story, no named characters are allowed in your Crusade force. This means that most units with the EPIC HERO keyword cannot be used. If you are unsure if an EPIC HERO is considered a named character or not, ask in the Discord.

Additionally, you are only allowed a maximum of 1 EPIC HERO, per Crusade.

Roll Everything

If it has an option to roll, you must roll*. Even if the rules say that you can/may choose, if there is an option to roll, you must take it, and all rolls should be witnessed by an opponent or admin.

This includes, but is not limited to:

  • Battle Traits

  • Battle Scars

  • Weapon Modifications

  • Map/Mission

*There is an ability that allows a player to spend Resonant Shards (the Crusade resource) to choose a Battle Trait or Weapon Mod, instead of rolling.

One “Pre-Veto” Choice

Whenever you roll for Battle Traits, Weapon Modifications, or to choose the Map/Mission (not for Battle Scars), you may pick one option to “pre-veto” and should you roll that option, you may re-roll until you get a different option.

Supported Rules

In addition to all 10th Edition Crusade rules for any Factions, the following Crusade Campaign rules can be used:

Tyrannic War

  • Crusade Relics

  • Battle Traits

  • Monsters And Those Who Hunt Them*

  • Crusade Blessings & Agendas

  • NOT: Missions

Pariah Nexus

  • Crusade Relics

  • Battle Traits

  • Crusade Blessings & Agendas

  • Missions*

  • NOT: Blackstone Discovery & Alliance Upgrades

  • NOT: Pariah Nexus Mission Deck Crusade Rules

Nachmund Gauntlet

  • Surgical Deep Strike

  • Crusade Relics

  • Battle Traits

  • Crusade Blessings & Agendas*

  • NOT: Missions

  • NOT: Alliance Upgrades

Kill Team 2024

  • [COMING SOON]

*minor rules changes or errata

Narrative Introduction:
The Tremulous Transmission

Near the dawning of the 42nd Millenium, a transmission was received, emanating from the far edge of the Ultima Segmentum, near the Ghoul Stars. This transmission was both heavily encrypted and distorted, but what could be deciphered by the greatest minds of this time was of such importance that teams from across both realspace and warpspace have been activated and sent to learn more about this mysterious transmission.

You have been sent by those in power, with little more than a sector of space and a vague set of instructions:

- Find the physical origin of the transmission.
- Identify those responsible for sending it.
- Eliminate any resistance.

This section of space is not particularly well inhabited, but there is an Imperial Cemetery World, Kortinavris IIX, likely with little to no defenses and thousands of miles of catacombs, memorials, and necropolises. It is there amongst the dead that you will begin your search, and hopefully find the answers your superiors seek.